If/then :

If/then : play / editor, Janet Abrams. - Amsterdam, the Netherlands : New York, N.Y., U.S. : Netherlands Design Institute : BIS Publishers ; Distribution : North America, South America and Asia, D.A.P., Distributed Art Publishers, 1999. - 264 p. : ill. (some col.) ; 28 cm.

Cover title. Pages [19]-[24] printed on folded leaf.

European Union's i3 map / LUST -- Europe's virtual media lab / Andrea Moed -- Getting on! 1 furNETure: public access to the Internet / Ineke Schwartz -- 2DataButlers: portable digital assistants / Nico Macdonald -- 3 Bread/Circuits: smartcards, ATMs and microwave banks / Jules Marshall -- Form touch to hold: Sarah Woods at the NCR Knowledge Lab / J.J. King -- Knowledge maps: knowledge managers meet interaction designers/ Marek Kohn -- Perspecta -- Dynamic diagrams -- i/o360/Rare Medium / Marek Kohn -- Meaningful space / Yuri Engelhardt -- No image, no message / Martijn Sandberg -- Tracks / Max Bruinsma -- P/reviews: melting media: exploding cinema: 1999 International Film Festival, Rotterdam / Femke Wolting -- Anatomy lessons: Shu Lea Cheang's Brandon in New York and Amsterdam / Dick Van Dijk, Peter Hall -- Strange enough already: do normal: recent Dutch design/ Max Kisman -- Holland's virtual platform: real progress in Dutch media culture / Cathy Brickwood -- Audition / Sharon Lockhart -- Play: the rules of the game: boardgames / Eric Zimmerman -- Pauline thinks it over: babysitting an 'infant simulator' / Pauline Bax -- Games children play: Iona Opie: doyenne of playground rites and rituals / Matilda Blyth -- Discovery in digital craft / Malcolm McCullough -- Photo play: Helen Levitt's eye on children's street play / Susan Delson -- Huts / Johannes Schwartz -- Web word war: Craighead and Thomson's Trigger happy / J.J. King -- Toy storeys: Toys 'R' Us vs. Store of Knowledge / J.C. Herz -- Bricks with brains: the making of the new LEGO / Janet Abrams -- Ideologists at play: Abbatt Toys: an education in wood / Hannah Ford -- Lara joins the corp: what computer games can teach modern dance / Paul Groot -- Action baseball / Paul Auster -- Demi Dubbel: a Dutch wired classroom adventure / Pauline Bax -- Why the computer revolution hasn't happened yet / Alan Kay -- Remote/involved: computer games v. s the space race / Alex Wilkie and Noortje Marres -- Timeline design / Maureen Mooren, Dani©±l van der Velden -- A few free years: videogames at the Vienna Secession / Jason Rhoades -- If Pierre Bismuth then Jeremy Millar -- Toys were us: Pieter Bruegel's Kinderspelen 1560 / Michiel Schwarz -- Union rave / Andreas Gursky -- Three mouseketeers: Ijsfontein design a TV/Internet game / Ine Poppe -- A user's guide / Uri Tzaig -- Other victories / Janet Abrams -- Long Lake III: toys vs. tools: a roundtable discussion -- Finger on the button: Bas Ording's interface design / Ine Poppe.

9072007522 (cloth) 9789072007520 (cloth)

B9933663 bccb


Information technology.
Knowledge management.
Design--History--Netherlands--20th century.
Play.

T58.5 / .I35 1999

790 / IF
Powered by Koha & maintained by LRC, JK Lakshmipat University, Jaipur
Contact: [email protected]
Copyright © 2022 LRC, JK Lakshmipat University, Jaipur. All Rights Reserved.