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Dreaming in code : two dozen programmers, three years, 4,732 bugs, and one quest for transcendent software / Scott Rosenberg.

By: Material type: TextTextPublication details: New York : Crown Publishers, c2007.Description: 400 p. ; 21 cmISBN:
  • 9781400082469
Subject(s): DDC classification:
  • 005.1 21 ROS
LOC classification:
  • QA76.76.D47 R668 2008
Contents:
Ch. 0. Software time (1975-2000) -- Ch. 1. Doomed (July 2003) -- Ch. 2. The soul of agenda (1968-2001) -- Ch. 3. Prototypes and Python (2001-November 2002) -- Ch. 4. Lego Land (November 2002-August 2003) -- Ch. 5. Managing dogs and geeks (April-August 2003) -- Ch. 6. Getting design done (July-November 2003) -- Ch. 7. Detail view (January-May 2004) -- Ch. 8. Stickies on a whiteboard (June-October 2004) -- Ch. 9. Methods -- Ch.10. Engineers and artists -- Ch. 11. The road to dogfood (November 2004-November 2005) -- Epilogue : A long bet (2005-2029 and beyond).
Summary: Why is software so hard? Hard to make well. Hard to deliver on time. Hard to use. Our civilization runs on software, yet the art of creating it continues to be a dark mystery, even to the experts, and the greater our ambitions, the more spectacularly we seem to fail. This book sets out to understand why, through the story of one software project--Mitch Kapor's Chandler, an ambitious, open-source effort to rethink the world of email and scheduling. Journalist Rosenberg spent three years following the work of the Chandler developers as they scaled programming peaks and slogged through software swamps. Here he tells their stories.--Adapted from www.dreamingincode.com.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books Learning Resource Centre MP Ranjan-JKLU Design Resource Centre 005.1 ROS (Browse shelf(Opens below)) Not for loan 12947
Total holds: 0

Includes bibliographical references (p. [357]-383) and index.

Ch. 0. Software time (1975-2000) -- Ch. 1. Doomed (July 2003) -- Ch. 2. The soul of agenda (1968-2001) -- Ch. 3. Prototypes and Python (2001-November 2002) -- Ch. 4. Lego Land (November 2002-August 2003) -- Ch. 5. Managing dogs and geeks (April-August 2003) -- Ch. 6. Getting design done (July-November 2003) -- Ch. 7. Detail view (January-May 2004) -- Ch. 8. Stickies on a whiteboard (June-October 2004) -- Ch. 9. Methods -- Ch.10. Engineers and artists -- Ch. 11. The road to dogfood (November 2004-November 2005) -- Epilogue : A long bet (2005-2029 and beyond).

Why is software so hard? Hard to make well. Hard to deliver on time. Hard to use. Our civilization runs on software, yet the art of creating it continues to be a dark mystery, even to the experts, and the greater our ambitions, the more spectacularly we seem to fail. This book sets out to understand why, through the story of one software project--Mitch Kapor's Chandler, an ambitious, open-source effort to rethink the world of email and scheduling. Journalist Rosenberg spent three years following the work of the Chandler developers as they scaled programming peaks and slogged through software swamps. Here he tells their stories.--Adapted from www.dreamingincode.com.

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