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Computer graphics : principles and practice in C / James D Foley .. et.al.

Contributor(s): Publication details: Pearson, New Delhi : 2011Edition: 3rd ed. in CDescription: 1158 pISBN:
  • 9788131705056
Subject(s): DDC classification:
  • 006.6 COM
Contents:
Introduction -- Programming in the simple raster graphics package (SRGP) -- Basic raster graphics algorithms -- for drawing 2D primitives -- Graphics hardware -- Geometircal transformations -- Viewing in 3D -- Object hierarchy and simple phigs (SPHIGS) -- Input devices, interaction techniques, and interaction tasks -- Dialogue design -- User interface software -- Representing curves and surfaces -- Solid modeling -- Achromatic and colored light -- The quest for visual realism -- Visible-surface determination -- Illumination and shading -- Image manipulation and storage -- Advanced raster graphics architecture -- Advanced geometric and raster algorithms -- Advanced modeling techniques -- Animation -- Appendix: mathematics for computer graphics -- Index
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books Learning Resource Centre Compact Shelving 006.6 COM (Browse shelf(Opens below)) Available 3670
Books Books Learning Resource Centre Compact Shelving 006.6 COM (Browse shelf(Opens below)) Available 3671
Books Books Learning Resource Centre Reserve Books 006.6 COM (Browse shelf(Opens below)) Not for loan 3667
Books Books Learning Resource Centre 006.6 COM (Browse shelf(Opens below)) Available 3668
Books Books Learning Resource Centre 006.6 COM (Browse shelf(Opens below)) Available 3669
Total holds: 0

Introduction -- Programming in the simple raster graphics package (SRGP) -- Basic raster graphics algorithms -- for drawing 2D primitives -- Graphics hardware -- Geometircal transformations -- Viewing in 3D -- Object hierarchy and simple phigs (SPHIGS) -- Input devices, interaction techniques, and interaction tasks -- Dialogue design -- User interface software -- Representing curves and surfaces -- Solid modeling -- Achromatic and colored light -- The quest for visual realism -- Visible-surface determination -- Illumination and shading -- Image manipulation and storage -- Advanced raster graphics architecture -- Advanced geometric and raster algorithms -- Advanced modeling techniques -- Animation -- Appendix: mathematics for computer graphics -- Index

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