TY - BOOK AU - Abrams,Janet TI - If/then: play SN - 9072007522 (cloth) AV - T58.5 .I35 1999 U1 - 790 PY - 1999/// CY - Amsterdam, the Netherlands, New York, N.Y., U.S. PB - Netherlands Design Institute, BIS Publishers, Distribution, North America, South America and Asia, D.A.P., Distributed Art Publishers KW - Information technology KW - Knowledge management KW - Design KW - Netherlands KW - History KW - 20th century KW - Play N1 - Cover title; Pages [19]-[24] printed on folded leaf; European Union's i3 map / LUST -- Europe's virtual media lab / Andrea Moed -- Getting on! 1 furNETure: public access to the Internet / Ineke Schwartz -- 2DataButlers: portable digital assistants / Nico Macdonald -- 3 Bread/Circuits: smartcards, ATMs and microwave banks / Jules Marshall -- Form touch to hold: Sarah Woods at the NCR Knowledge Lab / J.J. King -- Knowledge maps: knowledge managers meet interaction designers/ Marek Kohn -- Perspecta -- Dynamic diagrams -- i/o360/Rare Medium / Marek Kohn -- Meaningful space / Yuri Engelhardt -- No image, no message / Martijn Sandberg -- Tracks / Max Bruinsma -- P/reviews: melting media: exploding cinema: 1999 International Film Festival, Rotterdam / Femke Wolting -- Anatomy lessons: Shu Lea Cheang's Brandon in New York and Amsterdam / Dick Van Dijk, Peter Hall -- Strange enough already: do normal: recent Dutch design/ Max Kisman -- Holland's virtual platform: real progress in Dutch media culture / Cathy Brickwood -- Audition / Sharon Lockhart -- Play: the rules of the game: boardgames / Eric Zimmerman -- Pauline thinks it over: babysitting an 'infant simulator' / Pauline Bax -- Games children play: Iona Opie: doyenne of playground rites and rituals / Matilda Blyth -- Discovery in digital craft / Malcolm McCullough -- Photo play: Helen Levitt's eye on children's street play / Susan Delson -- Huts / Johannes Schwartz -- Web word war: Craighead and Thomson's Trigger happy / J.J. King -- Toy storeys: Toys 'R' Us vs. Store of Knowledge / J.C. Herz -- Bricks with brains: the making of the new LEGO / Janet Abrams -- Ideologists at play: Abbatt Toys: an education in wood / Hannah Ford -- Lara joins the corp: what computer games can teach modern dance / Paul Groot -- Action baseball / Paul Auster -- Demi Dubbel: a Dutch wired classroom adventure / Pauline Bax -- Why the computer revolution hasn't happened yet / Alan Kay -- Remote/involved: computer games v. s the space race / Alex Wilkie and Noortje Marres -- Timeline design / Maureen Mooren, Dani©±l van der Velden -- A few free years: videogames at the Vienna Secession / Jason Rhoades -- If Pierre Bismuth then Jeremy Millar -- Toys were us: Pieter Bruegel's Kinderspelen 1560 / Michiel Schwarz -- Union rave / Andreas Gursky -- Three mouseketeers: Ijsfontein design a TV/Internet game / Ine Poppe -- A user's guide / Uri Tzaig -- Other victories / Janet Abrams -- Long Lake III: toys vs. tools: a roundtable discussion -- Finger on the button: Bas Ording's interface design / Ine Poppe ER -