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Computer graphics, C version / Donald Hearn, M. Pauline Baker.

By: Contributor(s): Material type: TextTextPublication details: New Delhi : Pearson, 2013, c1997.Edition: 2nd edDescription: 660 p. : ill. (some col.) ; 27 cmISBN:
  • 9788177587654
Subject(s): DDC classification:
  • 006.67 22 HEA
LOC classification:
  • T385 .H385 1997
Contents:
1. A Survey of Computer Graphics -- 2. Overview of Graphics Systems -- 3. Output Primitives -- 4. Attributes of Output Primitives -- 5. Two-Dimensional Geometric Transformations -- 6. Two-Dimensional Viewing -- 7. Structures and Hierarchical Modeling -- 8. Graphical User Interfaces and Interactive Input Methods -- 9. Three-Dimensional Concepts -- 10. Three-Dimensional Object Representations -- 11. Three-Dimensional Geometric and Modeling Transformations -- 12. Three-Dimensional Viewing -- 13. Visible-Surface Detection Methods -- 14. Illumination Models and Surface-Rendering Methods -- 15. Color Models and Color Applications -- 16. Computer Animation -- App. A: Mathematics for Computer Graphics.
Summary: Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems.Summary: The book also contains the following additional features: discussion of hardware and software components of graphics systems, as well as various applications; exploration of algorithms for creating and manipulating graphics displays, and techniques for implementing the algorithms; use of programming examples written in C to demonstrate the implementation and application of graphics algorithms; and exploration of GL, PHIGS, PHIGS+, GKS, and other graphics libraries.Summary: In addition, this book includes an appendix containing detailed discussions on a variety of mathematical methods used in graphics algorithms such as analytic geometry, linear algebra, vector and tensor manipulations, complex numbers, and numerical analysis. The C Version of this best seller can serve as a basic or supplemental text for undergraduate and graduate level courses. It is also used widely for professional self-study geared to the specific interests of the reader.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books Learning Resource Centre 006.67 HEA (Browse shelf(Opens below)) Available 6327
Books Books Learning Resource Centre Compact Shelving 006.67 HEA (Browse shelf(Opens below)) Available 6326
Books Books Learning Resource Centre Reserve Books 006.67 HEA (Browse shelf(Opens below)) Not for loan 6325
Books Books Learning Resource Centre Compact Shelving 006.67 HEA (Browse shelf(Opens below)) Available 6324
Books Books Learning Resource Centre 006.67 HEA (Browse shelf(Opens below)) Available 6323
Total holds: 0

Includes bibliographical references (p. 626-637) and indexes.

1. A Survey of Computer Graphics -- 2. Overview of Graphics Systems -- 3. Output Primitives -- 4. Attributes of Output Primitives -- 5. Two-Dimensional Geometric Transformations -- 6. Two-Dimensional Viewing -- 7. Structures and Hierarchical Modeling -- 8. Graphical User Interfaces and Interactive Input Methods -- 9. Three-Dimensional Concepts -- 10. Three-Dimensional Object Representations -- 11. Three-Dimensional Geometric and Modeling Transformations -- 12. Three-Dimensional Viewing -- 13. Visible-Surface Detection Methods -- 14. Illumination Models and Surface-Rendering Methods -- 15. Color Models and Color Applications -- 16. Computer Animation -- App. A: Mathematics for Computer Graphics.

Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems.

The book also contains the following additional features: discussion of hardware and software components of graphics systems, as well as various applications; exploration of algorithms for creating and manipulating graphics displays, and techniques for implementing the algorithms; use of programming examples written in C to demonstrate the implementation and application of graphics algorithms; and exploration of GL, PHIGS, PHIGS+, GKS, and other graphics libraries.

In addition, this book includes an appendix containing detailed discussions on a variety of mathematical methods used in graphics algorithms such as analytic geometry, linear algebra, vector and tensor manipulations, complex numbers, and numerical analysis. The C Version of this best seller can serve as a basic or supplemental text for undergraduate and graduate level courses. It is also used widely for professional self-study geared to the specific interests of the reader.

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